Since I couldnt break the entire map at once without my PC dying, I felt forced to break it in air cylinders of 40 rad. After another round of research, I got the most viable solution: I had to destroy every single block in my map (with world edit tools), in order to get them updated into the new "atmosphere". All chunks were permanently bright and lacking of shadows. ![]() I had my full terrain in 1.8.9, yes! But something unexpected was happening in my map: All illumination was completely bugged and broken in the Pasted area. After getting all the terrain already moved, I could finally open it in 1.12, and later in 1.8.9, which didn't cause that big incompatibility I had with 1.18.6. Then, after a long investigation, I learned about an external tool called "Amulet", which with patience and research, helped me move all my terrain (in chunks) into a different empty world created in 1.12 (Oldest version handled by Amulet). Result? The map crashed every time I tried to open it in older versions, and I had no way to use it within 1.8.9. But the terrain I built was made in 1.18.6. I finally managed to create the terrain I had been wishing to make for so many years, but the issues were about to start lmao:Īll my maps are made in MC 1.8.9, which is the most favorable version for all the servers that still nowaday feature Survival Games mode. ![]() The idea of creating a Hunger Games arena with "natural" precipice borders (in the style of FyreUK's "Remnant" or ThatOldKid's "Forsaken Ascension") had been in my mind since many years ago but since World Edit/World Painter ( my usual map-making tools) brushes are very basic to make that kind of vertical landscapes, and VoxelSniper didn't work as a single player mod, I never had the chance of making it.īut recently, a PMC guy called Dannypan, let me know about "TerraSniper", which was a 1.18.6 forge based version of VoxelSniper. Getting this map done has been a true odyssey.
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